Celendria [Official Tumblr]
1 November 2011 @ 1:32 AM




K a few things, 1 the rpg is working again, but the glitch where the monsters could be hiding under the portals still exist. Once we figure out how to change that we’ll let you know. 

2, the Saurian has a sprite now.  No more numbers. 

3, Sorry it was down for so long and I have nothing exciting to report other than we managed to change it back the way it was.  

2 years ago
26 October 2011 @ 6:48 PM
tags:
#RPG
#Update
#April

 

Okay so I think the rpg, and its lack of spawns is fixed. I say think, because you never know the rpg has been screwy with us before we thought it was fixed it was not.


But basically the “terrain” under the portals was the default tile for that area. Which is spawn able/walkable on. What I did was changed every terrain under the portals to something that is NOT spawn able/walkable on. (I hope) 

If this was the rpg problem then since twinArmageddons and I (Mostly tA as I was changing tiles) cleared out all the monsters on those spaces, then they should never spawn on the portals again. Meaning they won’t stack up to 30 in the same spot. Yes there were 30 in the same spot on some of them. No I am not making this up. xD


So what I need from you guys, if your willing, is to take your warrior (if you have one) and go kill some monsters. You should be able to find everything again. Gulpers that were hiding? They’re back. Slugarion’s? They’re back. 


So if your willing to help do this I’d be ever so grateful. Its nearly 9 am, so I can’t battle now. Tomorrow when I get on I’ll check the spots, and if nothing has spawned there I will battle. And then after that if nothing has STILL spawned there. I’ll call it fixed for sure. But for now I’m calling it mostly fixed I hope. 


Let me know if anything seems off, or if you think they are spawning under portals again the comments. Thanks all! 

2 years ago
26 October 2011 @ 6:45 PM

Monster and Corpse Drops! Some new monster drops have been added (Please note that the adult viper is not a drop just the egg. I just wanted to show you all the image):

And the butcher has gotten better at his job, so there are more butcher drops as well!

2 years ago
4 August 2011 @ 2:52 PM
2 years ago
3 August 2011 @ 10:42 PM
RPG Rehaul Update! :)[You must click the link on the news, Problem? :D] (Note - you need to have started in Corenthia to see this preview correctly!!)(So be in Corenthia West 1 or it won’t work!!)Well, here is what I managed to do tonight, besides more security tweaking, bahhh—-In a nutshell, the new rpg is pretty boring right now. No monsters spawn, maps don’t link, just a nice big map to explore. c:BUT - ze RPG Rehaul Plan…* Make faster!!!* condense the maps, make all the new ones bigger and set the terrain to be interesting…* Link spots are awful to set, simply allow an entire side to warp you to another map* make the viewing window bigger (if it won’t lag too badly….)* disregard mouseovers for monsters - too annoying, find way to fix* implement way to ‘claim’ a monster to prevent kill stealing* Update the attack script so dead monsters don’t hit back* And/edit anything else that makes the current rpg suck/slow (Comment on this news if I missed something..?)Hope you guys dig, I’ll be working on it slowly all week when I find time. I don’t mind if you play in it while I develop, just no complaining if it eats your partners alive. *grin*

RPG Rehaul Update! :)
[You must click the link on the news, Problem? :D] 
(Note - you need to have started in Corenthia to see this preview correctly!!)
(So be in Corenthia West 1 or it won’t work!!)

Well, here is what I managed to do tonight, besides more security tweaking, bahhh—-
In a nutshell, the new rpg is pretty boring right now. No monsters spawn, maps don’t link, just a nice big map to explore. c:

BUT - ze RPG Rehaul Plan…

* Make faster!!!
* condense the maps, make all the new ones bigger and set the terrain to be interesting…
* Link spots are awful to set, simply allow an entire side to warp you to another map
* make the viewing window bigger (if it won’t lag too badly….)
* disregard mouseovers for monsters - too annoying, find way to fix
* implement way to ‘claim’ a monster to prevent kill stealing
* Update the attack script so dead monsters don’t hit back
* And/edit anything else that makes the current rpg suck/slow (Comment on this news if I missed something..?)

Hope you guys dig, I’ll be working on it slowly all week when I find time. I don’t mind if you play in it while I develop, just no complaining if it eats your partners alive. *grin*

2 years ago
3 August 2011 @ 2:44 PM
2 years ago
15 July 2011 @ 11:09 PM

* Battle messages now self cleans every hour. If you are battling at the end of the hour, you will not notice a difference. However, if you haven’t been battling recently, you’ll have a blank RPG message center. Nice, eh? 

* Beat the skill potion code some. Its still not perfect, but I’m trying. <3

3 years ago